Virtually Young
Mobile Application to encourage the elderly to exercise.
This application would record personal health data and present as comprehensive information for users manage their health situations. Exercise games in virtual reality would provide friendly environment to invite people take more exercises even for the elderly who have limitation of physical status.
We interviewed 4 participants. All of them are above 60 years old. Two of the interviews were conducted by phone since both interviewees lives far away from Austin. Another two interviews were conducted in iSchool.
After the interview, we organized our notes, creating affinity maps and analyzing the result to be more clear about what the elderly needs.
Based on our desktop research, competitive analysis and contextual inquery, at first, we listed the 5 most important features, which are Data, Workout, VR, Health, and Network. Data consists of the user workout data summery and can be displayed in day, week, month and year. The workout is for the real-life exercise and aims at helping the user to perform all the activities by setting up the exercise plan. Health consists of reminder, dictionary, food and recipes. Reminder helps to take medicine on time or go to meet the doctor appointment on time. The dictionary helps to look up medical information. Food and recipes help to cook healthy meals. The network is for contact with doctors.